Lucas Rumney

Software Engineer


馃憢 Hello!
I love to develop Augmented and Virtual Reality applications, game engines, and shaders. I thrive in an environment where I can push myself to learn new things, make an impact on the people around me, and work within a team to pull off the impossible. I enjoy crafting unique experiences that spark joy and provoke thought.

Throw - A VR Verb

C# 路 Unity Engine 路 SteamVR SDK

This is a VR Game that encourages a player to throw objects in their environment to achieve different outcomes.


Asteroids & C++ Game Engine

C++ 路 OpenGL 路 GLSL

A tribute to Atari's 1979 arcade classic.


Graphics

GLSL 路 Fragment Shaders

Fragment Shaders being rendered in WebGL.


Game Development

C# 路 Unity

Several rapid prototypes in the puzzle and action genres.